Ben's blog

rambling through cyberspace

All posts tagged with 'tech'




Trade-offs between Single- and Multiple-Dispatch

Introduction Lately I've been thinking about the trade-offs between multiple-dispatch and single-dispatch. Single-Dispatch: Simplicity and Efficiency Single-dispatch has its appeal in its simplicity. ...

Thoughts on Interactive Programming

Exploring Guile for Game Development So, after deciding to take GuixSD for another spin on my x220, I've become interested in trying out Guile again. For starters I wanted to do a simple Pong, since i...

Future Projects: One-Week App Development Challenge

Digital Nomad Life So, I've finally become one of these digital nomad backpackers, floating through Asia with neither purpose nor goals. While it is pretty nice to get to see so many different places ...

Skill X Change - Day 0: Project Setup and Tech Stack Exploration

Project Introduction So for my first project I thought I'd build a simple Web Page/App where people can specify what they know and what they'd like to know, and the system then matches people up so th...

Skill X Change - Day 1: Why I'm Abandoning the Project

Decision to Abandon the Project So, I'm calling quits on this project. Mainly because working with this stack is just no fun and mostly just slows me down. Still good that I tried things out, so that ...

WS2HTTP - Day 0: Bridging WebSockets and CGI

The Problem with Modern Web Stacks So, because I've been thinking a lot about how to do small projects on the web without all the complexity inherent in modern stacks I came upon an idea that might be...

WS2HTTP - Day 1: Switching from Rust to Node.js

Initial Attempt with Rust/Tokio Today I've continued experimenting with this WS2HTTP idea and first started building the backend with Rust/Tokio... Gotta say, I really didn't like it, it just felt so ...

WS2HTTP - Day 2: Implementing Message Routing

Progress Update I've been somewhat busy with other things on the weekend but today I've returned to work some more on WS2HTTP, and by now things actually work pretty well. It's also a lot less complic...

6 Tips for Effective AI-Assisted Coding

Introduction: My Journey with AI Coding Tools So, I've started using Cursor about 6 months ago, in the beginning I was quite skeptical but by now I can't imagine going back to coding everything by han...

Building a Digital Menu Startup: Lessons from bitmenu

In this comprehensive retrospective, I'll share everything I've learned while building bitmenu, a startup that enables restaurants to create digital menus accessible via QR codes and links. This proje...

RMake: A Modern GNU Make Alternative written in Rust

I've often thought that make is a solid tool, but it could really benefit from modern features like package management and file watching capabilities. After considering this for a while, I decided to ...

MandoMaster: AI-Powered Chinese Learning with Spaced Repetition

Hey there! First off, MandoMaster is live and free to use, so if you're interested you can just take a quick look to see what I'm talking about. Alright, time to write about another project of mine, ...

CodeWaifu: Building an AI Code Assistant with Voice Control and VTuber Avatar

Greetings, this time I'll write about a project I haven't started yet but rather one I'm about to start with. Instead of writing about things I've learned/experienced, I'll try and use this entry to s...

Modern C Makefiles: Complete Setup with CI/CD

Introduction Today I'd like to talk about Makefiles, since these days they seem to have fallen out of favor and are basically forgotten by anyone without a beard. I'll start by giving a simple C examp...

ZZTerm: A Terminal Emulator with Extended Graphics Capabilities

In today's post, I'm excited to share my work on ZZTerm, a next-generation terminal emulator that bridges the gap between text-based terminals and graphical applications. This project, like my previou...

Nujel: A Lightweight Lisp Implementation

Today I'm going to write about another old project of mine where development stopped but where I'm still somewhat excited about the overall idea. It's my attempt at writing my own Lisp-like programmin...

Seeqie: A Terminal-Based Image Viewer Using Sixel Graphics

What is Seeqie? Seeqie is a lightweight terminal-based image gallery browser inspired by geeqie but built exclusively with sixel graphics. It allows you to browse and view images directly within your...

CLuix: A Common Lisp Approach to Functional Package Management

Hey there, This time I'd like to talk about an idea I've been carrying around for some time, percolating in my subconscious. Hopefully, I'll get to explore an actual implementation soon. The main idea...

VibeOS: Day 1 - Creating an Operating System from Scratch with AI

Alright, so today while talking to a friend about the limits of current AI coding tools I've been wondering whether it is possible to do low-level "vibe coding" — specifically, an operating system fro...

WikiNarau: Interactive Learning Meets Wiki

Hello again, This time I'll be talking about another of my (many) projects where development stalled but I'm not quite ready to call it quits, this one is called WikiNarau, since everything is open-so...

A certain magical shooter - My Touhou-Inspired Game Jam Project

Hey there, today I'll be writing about an old game I've made for a gamejam which I actually rather like, A certain magical shooter, the source code is also on GitHub if you want to look at the messy i...

MandoMaster 2: Evolution of a Chinese Learning Tool

So I've been continuing working a little on MandoMaster, a free Chinese learning app. If you're interested in the beginning then you can read my earlier entry. In this entry I'd like to share how som...

Cocz.net - Now Powered by a Custom TypeScript SSG

So, I've moved my entire blog over to a custom SSG. While it's generally frowned upon as a sort of procrastination, I don't think this advice still holds with tools like Cursor greatly speeding up th...

MaoMi - Building a Vibe Coding Platform for Web Games

I've started on another project called MaoMi: the idea is to make a sort of v0/bolt.new for GameDev. My main goal is to get more familiar with building sophisticated LLM-powered tools. Why MaoMi? A...